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Re: How skeleton based type design could shake up digital type design workflows
Thanks. Unfortunately not yet, so when it comes to detailed serifs work you will probably manually work it out when finalizing the font. Besides that, and few other issues from the edges of the beta …1 -
Re: How skeleton based type design could shake up digital type design workflows
This is the basic functionality of our outline generation engine. You can control the inner and outer outline independently on this scheme, plus it is possible to shift any outline node on the xy axi…3 -
Re: How skeleton based type design could shake up digital type design workflows
Here it is. First part of the video is creating Wes's C, after that you can see an example of further editing enabled by the skeleton principle (with FA'a engine). This is just one example, I will gl…4 -
Re: How skeleton based type design could shake up digital type design workflows
My Hebrew font families Aran (21 styles. working on the Latin script for it now) and Hadkeren (5 styles) have been created with Fontark and are completely skeleton based, including optical correction…2 -
Re: Freitag — toying around with a geometric display sans
Yes, much :)1